Chapter 3 Development - Kicking Things Off


You must gather your party before venturing forth.

Hopefully by now you have had a chance to play through the latest release. If not, you might want to hold off on reading this update so as not to spoil anything for yourself.

Chapter two saw the introduction of a few more characters and some of their backstory as well as some details into the time period of the world they inhabit. Your character has also taken on a task that will kick start your adventure, whether you did so willingly or not was up to you.

Branson was a wildcard since much of what you learned was through him and sometimes things didn’t happen exactly as he was telling you. The choices you made during his flashbacks determined how certain scenes will play out in the future. Will he be a possible, if not arrogant, ally? Someone who at least was willing to show mercy to Caleb during the execution and immediately came to his sister’s rescue. Or will he be a possible enemy you must watch out for? Someone who was willing to execute a young boy and stood by watching while Kaela was attacked for his own perverse desires for his sister. This is a person who, based on some of your previous choices, might be traveling with you. Can you depend on him if the situation arises?

Chapter three will have your character heading out on the road towards Castle Helmsworth with Qinara and either Damerek or Branson. Along the way we will have the chance to learn more about your character as well as some detailed backstory on how he and Qinara met. It has been mentioned that your character owes his life to Qinara… how so? We will get some more details about Damerek’s or Branson’s pasts and we will experience the first of the random encounters I would like to develop. These scenes are planned to be optional side storylines that will pop up on your journey, and you can always decide to pass by the encounter. Taking part in these scenes will at the very least provide interesting side stories that further build out the world and some of our characters, but can also lead to future storylines based on which encounter you are presented with. Some encounters can even lead to new, if fleeting, romance options. The goal for these encounters is to provide new experiences for multiple playthroughs, so that even if you chose the same dialogue options, you could still see new content due to their randomness. I want to make repeat playthroughs not feel so repetitive for those that like to replay the story and explore different options.

I am currently writing much of the story dialogue as well and working on the initial environments and renders for this chapter. Chapter two saw a few new custom music tracks I created and I am working on developing more for chapter three. One such track I created is a 4 minute long(skippable if you desire) montage of Qinara singing a song in elvish that will be used during a flashback. I have included a small demo of the first minute of the song.

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